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— Museum UX-research: The Einsteins Media Guide

I initiated and conducted this self-funded UX-research project to explore how user testing could be applied in a museum context. In this field UX-testing is still rare in Germany.

My Responsibilities
Test Design Participant Acquisition Test Facilitation Coordination & Planning Test Analysis Test Report Design Recommendations
Client

City of Ulm

Team

Solo project

Duration

3 months

Project focus
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Problem

The museum’s media guide was developed without any user testing.

Key research question

How user-friendly is the media guide for visitors with varying technical skills and abilities?

Objectives

Applying a User Test in a museum

Explore how UX research can be practically applied in a museum context

Showing the benefit of testing

Demonstrate the impact of user testing for cultural institutions

Personal Practice

Strengthen my own practical research, planning, analysis & facilitation skills

Comparison of the old and new 17K website design

Media guide

The museum’s media guide acts as a smart and interactive companion. It enables users to expand the exhibition content virtually by simply scanning Codes.

At a large family tree as well as many other points, it is possible to select different protagonists as guides. Their history can be explored with custom-made graphic novels and additional information in the context of the respective station.

You can find more information on the media guide ⟶ Here

Interactive exhibit
Interactive exhibit

Participants

I searched for visitors who had never been to the museum before. Because the museum is also visited by an older group of people, the sample group represented a wide age range and varying experience with tablets.

Comparison of the old and new 17K website design

Methods

The study was conducted over a time span of 3 months, including planning, testing, and analysis. I used a GoPro with a chest strap worn by the participants to record the interaction with the iPad as well as the participants’ thoughts.

Pre-Interview

Background on museum visits and familiarity with tablets

On Site User Test

1:1 User Test, Think Aloud method, tasks completed independently, observed without assistance

Post-Interview

Reflections on positive and negative experiences during the test

Interactive exhibit
Interactive exhibit

Key Findings

The research revealed usability and accessibility issues on several levels — content, interaction, and exhibition design. The project also demonstrated that early user testing is essential, especially and also in museums and the public sector to ensure an inclusive design, to avoid costly post-construction changes and to align the work of different stakeholders.

❶ Simple instructions

Instructions need to be simpler and shorter, so visitors understand it more quickly and easily

❷ Inclusion

Less tech-familiar users need more support and instruction on how to scan a code

❸ Visual help

The help button, that shows an instruction video, should include a clear and short graphic guide

❹ Clear communication

Elsa Einstein’s graphic novel is not finished yet. This needs to be communicated more clearly to avoid irritations

❺ Ergonomy

In order to elderly people scanning the codes more conveniently, the codes should be placed higher

❻ Content

The first orange Code currently only shows content for one of the seven protagonists. It should be removed or enriched with more content

Comparison of the old and new 17K website design
Comparison of the old and new 17K website design

Outcome & potential for the museum


Improve the visitor experience and usability of the media guide


Reduce workload for exhibition staff


Increase visitor satisfaction and joy of use

Learnings & Successes


UX testing in museums is both feasible and valuable


Early involvement of users can save time, cost, and frustration later


Designing inclusive experiences requires observation, empathy, and iteration

Process

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— Wanna work together?

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